hp41programs

Poker7

Poker7 for the HP-41


Overview
 

 0°)  Sorting the cards

   a)  Focal Program
   b)  M-Code Routine
   c)  Sorting 7 cards

 1°)  Playing with your HP-41

   a)  Program(s)#1
   b)  Values of the Combinations ( Focal program & M-Code Routine )
   c)  Program#2: N-card Poker ( N < 11 )
   d)  Program#3 ( N = 5 or 6 or 7 )

 2°)  Playing against ( or with ) your HP-41

   a)  Values of the Combinations ( Focal program & M-Code Routine )
   b)  Program #4  ( N < 10 )
 

-The programs listed in paragraph 1-a) & 1-c) are quite similar to "POKER1" that is listed in "Poker for the HP-41" paragraph 2°):
-You play with your calculator but you receive 7 cards with"POK7" or N cards with "POKN" ( N < 11 ) instead of 5.
-There are also 2 discards ( if N > 6 ) instead of 1.

-In paragraph 1°) , your HP-41 is like a one-arm bandit.
-In paragraph 2°) you play against your HP-41 if F07 is clear, with your HP-41 if F07 is set.
 

0°)  Sorting the cards
 

   a)  Focal Program
 

-This program is just a variant of one of the programs listed in "Sorting Numbers for the HP-41"
-Here, the numbers are sorted in decreasing order.
 

Data Registers:   R00-R01- ..... -Rnn  ( R00 is actually unused )
Flags: /
Subroutines: /

-Lines 08 to 13 may be replaced by

     RCL IND Y
     X>Y?
     GTO 03
     X<>Y
     LASTX
     +
     LBL 03
     RDN
 
 

01  LBL "SRT"  
02  SIGN
03  LBL 01
04  LASTX 
05  LASTX
06  RCL IND L 
07  LBL 02 
08  X<=NN?
09  GTO 03 
10  X<>Y 
11  STO Y 
12  RCL IND X 
13  LBL 03 
14  DSE Y 
15  GTO 02 
16  X<> IND L 
17  STO IND Z 
18  DSE L
19  GTO 01
20  END

 
    ( 39 bytes )
 
 

      STACK        INPUT      OUTPUT
           X            N             /

      where  N  is the number of registers

Example:

-To sort registers  R01 thru R07:

  7  XEQ "SRT"

Notes:

-Execution time = 6.5 seconds ( for 7 cards )
-More than 12 seconds are required to sort 10 cards, so an M-code routine is quite useful !
 

   b)  M-Code Routine
 

-We can use the M-Code routine that is listed in "Sorting Numbers for the HP-41"
-But the "cards" are stored in registers R01 thru Rnn under the form of integers between 10 and 99
-So, the M-Code instruction ?A<C ALL may be employed for even faster results !
 

094     "T"
012     "R"
013     "S"
0F8     READ 3(X)                  The first executable word
38D     ?NCXQ                       Change the integer in C
008      02E3                            into an hexadecimal in C: S&X
2E6     ?C#0 S&X
3A0     ?NC RTN                    The routine stops here if this integer = 0
05A     C=0 M
23A     C=C+1 M
10E     A=C ALL
378      READ 13(c)
03C     RCR 3
0E6     B<>C S&X
378      READ 13(c)
0E6     B<>C S&X
20E     C=A+C S&X
070     N=C ALL
106     A=C S&X
130      LDI S&X                  200 hexadecimal = 512 decimal is the correct value if you have an HP-41CV/CX or an HP-41C with a quad memory module.
200      CON: 512                 Replace this line by 100h = 256d if you have an HP-41C without any memory module.
306      ?A<C S&X
381      ?NCGO                   -If register RNN doesn't exist,
00A      02E0                         you'll get a "NON EXISTENT" message and the routine stops
0B0      C=N ALL
033      JNC +06
270      RAMSLCT                     loop1
0EE     C<>B ALL
2F0      WRIT DATA
198      C=M ALL
266      C=C-1 S&X
158      M=C ALL
106      A=C S&X
03C     RCR 3
070      N=C ALL
366      ?A#C S&X
3A0     ?NC RTN
270      RAMSLCT
038      READ DATA
0EE     C<>B ALL
198      C=M ALL                       loop2
106      A=C S&X
0B0      C=N ALL
366      ?A#C S&X
373      JNC -18d                       goto loop1
226      C=C+1 S&X
070      N=C ALL
270      RAMSLCT
038      READ DATA
06E      A<>B ALL
30E      ?A<C ALL
013      JNC+02
0AE     A<>C ALL
0EE     C<>B ALL
0B0     C=N ALL
266      C=C-1 S&X
270      RAMSLCT
0AE     A<>C ALL
2F0      WRIT DATA
36B      JNC-19d                        goto  loop2

  ( 60 word )
 
 

      STACK        INPUT      OUTPUT
           X            N            N

      Where  N  is the number of registers = the number of cards in R01 thru RNN
      The stack is actually unchanged.

-Execution time = 0.2 second to sort 7 cards
-Execution time = 0.3 second to sort 10 cards.
 

   c)  Sorting 7 cards
 

-If you have the possibility to use M-Code routines,  SRT  is of course very fast.
-Otherwise, the following focal program may be used to sort 7-card hands.
-Though much slower than the M-Code routine, it is however much faster than the program listed in paragraph 0°)a) above
 

Data Registers:   R00-R01- ..... -Rnn
Flags: /
Subroutines: /
 
 
 

 01  LBL "SRT7"
 02  RCL 01 
 03  RCL 02      
 04  X>Y?
 05  X<>Y
 06  RCL 03
 07  X>Y?
 08  X<>Y
 09  RCL 04 
 10  X<Y?
 11  X<>Y
 12  X<> 05 
 13  X<Y?
 14  X<>Y
 15  X<> 06 
 16  X<Y?
 17  X<>Y
 18  X<> 07      
 19  X>Y?
 20  X<>Y
 21  X<> 07 
 22  X>Y?
 23  X<>Y
 24  R^
 25  X>Y?
 26  X<>Y
 27  R^
 28  X<Y?
 29  X<>Y
 30  X<> 05 
 31  X<Y?
 32  X<>Y
 33  X<> 06      
 34  X>Y?
 35  X<>Y
 36  X<> 06
 37  X>Y?
 38  X<>Y
 39  R^
 40  X>Y?
 41  X<>Y
 42  R^
 43  X<Y?
 44  X<>Y
 45  X<> 05      
 46  X>Y?
 47  X<>Y
 48  X<> 05 
 49  X>Y?
 50  X<>Y
 51  R^
 52  X>Y?
 53  X<>Y
 54  RDN
 55  X>Y?
 56  X<>Y
 57  RDN
 58  X<Y?
 59  X<>Y
 60  STO 01      
 61  RDN
 62  X>Y?
 63  X<>Y
 64  STO 04
 65  RDN
 66  X>Y?
 67  X<>Y
 68  STO 03      
 69  X<>Y
 70  STO 02 
 71  END

 
     ( 89 bytes / SIZE 008 )
 
 

      STACK        INPUT      OUTPUT
           X            /            /

 
-Execution time = 1.4 second
-Register R00 is unused.
 

1°)  Playing With your HP-41
 

       a)  Program(s)#1
 

-The following values are returned by XEQ 10 ( line 114 )
 
 

           combinations   value
              high card      0
                1 pair      1
                2 pairs      2
                3 pairs      3
            3 of a kind      4
       3 of a kind + 1 pair      5
      3 of a kind + 2 pairs      6
       Two "3 of a kind"      7
            4 of a kind      8
      4 of a kind + 1 pair      9
   4 of a kind + 3 of a kind     10
             a straight     11
            5 of a kind     12
       5 of a kind + 1 pair     13
            6 of a kind     14
            7 of a kind     15

 
-They don't always correspond to the probabilities of the combinations, especially after 2 discards.
-Of course, you can change the corresponding lines to use different values if you prefer...
 
 

Data Registers:           •  R00 = random numbers           ( Registers R00 & R23 are to be initialized before executing "POK7" )

                                      •  R23 = your cash

                                         R01 to R07 = your 7 cards   ;   R08 thru R22: temp
Flag:   F10
Subroutines:   "SRT" or "SRT7"  listed above
 

-The append character is denoted  ~  ( lines 93 & 95 )
-Lines 100-118-121-330  are three-byte GTO's

-Line 67  SRT  is the M-Code routine listed in paragraph 0°)b)
-If you employ the focal program "SRT", replace line 67 by  XEQ "SRT"  7

-Lines 66-67 may also be replaced with  XEQ "SRT7"  7   where "SRT7"  is listed just above.
 
 

  01  LBL "POK7"
  02  "A"
  03  ASTO 22
  04  "K"
  05  ASTO 21
  06  "Q"
  07  ASTO 20
  08  "J"
  09  ASTO 19
  10  17
  11  "T"
  12  ASTO 18
  13  9
  14  LBL 00
  15  STO IND Y
  16  DSE Y
  17  DSE X
  18  GTO 00
  19  13
  20  STO 08
  21  10
  22  STO 09
  23  LBL 01
  24  SF 10
  25  FIX 0
  26  CF 29
  27  " "
  28  7
  29  LBL 02 
  30  ENTER^
  31  XEQ 07
  32  ARCL IND X
  33  AVIEW
  34  X<>Y
  35  DSE X
  36  GTO 02
  37  LBL 03
  38  56
  39  GETKEYX
  40  X=0?
  41  GTO 08
  42  LASTX
  43  -
  44  CLRGX
  45  GTO 03
  46  LBL 08
  47  " "
  48  7
  49  LBL 04
  50  RCL IND X
  51  X#0?
  52  ARCL IND X
  53  X<>Y
  54  DSE X
  55  GTO 04
  56  AVIEW
  57  7
  58  LBL 05
  59  RCL IND X
  60  X=0?
  61  XEQ 07
  62  X<>Y
  63  DSE X
  64  GTO 05
  65  " "
  66  7
  67  SRT
  68  LBL 06
  69  RCL IND X
  70  ARCL IND X
  71  LN
  72  AVIEW
  73  X<>Y
  74  DSE X
  75  GTO 06
  76  FS?C 10
  77  GTO 03
  78  XEQ 10
  79  3
  80  -
  81  RCL 00
  82  FRC
  83  4
  84  /
  85  8 
  86  +
  87  E^X
  88  *
  89  ST+ 23
  90  RCL 23
  91  "  "
  92  X>0?
  93  "~+"
  94  ARCL 23
  95  "~ $"
  96  AVIEW
  97  FIX 4
  98  SF 29
  99  RTN
100  GTO 01
101  LBL 07
102  CLX
103  RCL 00
104  R-D
105  FRC
106  STO 00
107  RCL 08
108  *
109  INT
110  RCL 09
111  +
112  STO IND Y 
113  RTN
114  LBL 10 
115  RCL 07 
116  RCL 06
117  X=Y?
118  GTO 07
119  RCL 05
120  X=Y?
121  GTO 08
122  RCL 04
123  X=Y?
124  GTO 09
125  RCL 03
126  X=Y?
127  GTO 10
128  RCL 02
129  X=Y?
130  GTO 11
131  RCL 01
132  X=Y?
133  GTO 12
134  RCL 07
135  -
136  6
137  X=Y?
138  GTO 13
139  RCL 02        
140  LASTX
141  -
142  5
143  X#Y?
144  GTO 14
145  R^
146  12
147  X=Y?
148  GTO 13
149  LBL 14
150  4
151  CHS
152  RTN
153  LBL 13
154  11
155  RTN
156  LBL 12
157  SIGN
158  RTN
159  LBL 11
160  RCL 01
161  X=Y?
162  GTO 11
163  SIGN
164  RTN
165  LBL 11
166  4
167  RTN
168  LBL 10
169  RCL 02
170  X=Y?
171  GTO 10
172  RCL 01
173  X=Y?
174  GTO 11
175  SIGN
176  RTN
177  LBL 11
178  2
179  RTN
180  LBL 10
181  RCL 01
182  X=Y?
183  GTO 10
184  4
185  RTN
186  LBL 10
187  8
188  RTN
189  LBL 09
190  RCL 03
191  X=Y?
192  GTO 09
193  RCL 02 
194  X=Y?
195  GTO 10 
196  RCL 01 
197  X=Y?
198  GTO 11 
199  SIGN
200  RTN
201  LBL 10
202  RCL 01
203  X=Y?
204  GTO 10
205  2
206  RTN
207  LBL 10
208  5
209  RTN
210  LBL 11
211  2
212  RTN
213  LBL 09
214  RCL 02
215  X=Y?
216  GTO 09
217  RCL 01
218  X=Y?
219  GTO 10
220  4
221  RTN
222  LBL 10
223  5
224  RTN
225  LBL 09         
226  RCL 01 
227  X=Y?
228  GTO 09
229  8
230  RTN
231  LBL 09
232  12
233  RTN
234  LBL 08
235  RCL 04
236  X=Y?
237  GTO 08
238  RCL 03
239  X=Y?
240  GTO 09
241  RCL 02
242  X=Y?
243  GTO 10
244  RCL 01
245  X=Y?
246  GTO 11
247  SIGN
248  RTN
249  LBL 11
250  2
251  RTN
252  LBL 10
253  RCL 01
254  X=Y?
255  GTO 10
256  2
257  RTN
258  LBL 10
259  5
260  RTN
261  LBL 09
262  RCL 02
263  X=Y?
264  GTO 09
265  RCL 01
266  X=Y?
267  GTO 10
268  2
269  RTN
270  LBL 10
271  3
272  RTN
273  LBL 09
274  RCL 01
275  X=Y?
276  GTO 09
277  5
278  RTN
279  LBL 09 
280  9
281  RTN
282  LBL 08
283  RCL 03 
284  X=Y?
285  GTO 08
286  RCL 02 
287  X=Y?
288  GTO 09
289  RCL 01
290  X=Y?
291  GTO 10
292  4
293  RTN
294  LBL 10
295  5
296  RTN
297  LBL 09
298  RCL 01
299  X=Y?
300  GTO 09
301  5
302  RTN
303  LBL 09
304  7
305  RTN
306  LBL 08
307  RCL 02
308  X=Y?
309  GTO 08
310  RCL 01 
311  X=Y?
312  GTO 09        
313  8
314  RTN
315  LBL 09
316  9
317  RTN
318  LBL 08
319  RCL 01
320  X=Y?
321  GTO 08
322  12
323  RTN
324  LBL 08
325  14
326  RTN
327  LBL 07
328  RCL 05
329  X=Y?
330  GTO 07
331  RCL 04
332  X=Y?
333  GTO 08
334  RCL 03
335  X=Y?
336  GTO 09
337  RCL 02
338  X=Y?
339  GTO 10
340  RCL 01
341  X=Y?
342  GTO 11
343  SIGN
344  RTN
345  LBL 11
346  2
347  RTN
348  LBL 10
349  RCL 01
350  X=Y?
351  GTO 10
352  2
353  RTN
354  LBL 10
355  5
356  RTN
357  LBL 09
358  RCL 02
359  X=Y?
360  GTO 09
361  RCL 01
362  X=Y?
363  GTO 10
364  2
365  RTN
366  LBL 10 
367  3
368  RTN
369  LBL 09 
370  RCL 01 
371  X=Y?
372  GTO 09 
373  5
374  RTN
375  LBL 09
376  9
377  RTN
378  LBL 08
379  RCL 03
380  X=Y?
381  GTO 08
382  RCL 02
383  X=Y?
384  GTO 09
385  RCL 01
386  X=Y?
387  GTO 10
388  2
389  RTN
390  LBL 10 
391  3
392  RTN
393  LBL 09
394  RCL 01
395  X=Y?
396  GTO 09
397  3
398  RTN
399  LBL 09        
400  6
401  RTN
402  LBL 08
403  RCL 02 
404  X=Y?
405  GTO 08
406  RCL 01
407  X=Y?
408  GTO 09
409  5
410  RTN
411  LBL 09
412  6
413  RTN
414  LBL 08
415  RCL 01
416  X=Y?
417  GTO 08
418  9
419  RTN
420  LBL 08
421  13
422  RTN
423  LBL 07
424  RCL 04
425  X=Y?
426  GTO 07
427  RCL 03
428  X=Y?
429  GTO 08
430  RCL 02
431  X=Y?
432  GTO 09
433  RCL 01
434  X=Y?
435  GTO 10
436  4
437  RTN
438  LBL 10
439  5
440  RTN
441  LBL 09
442  RCL 01
443  X=Y?
444  GTO 09
445  5
446  RTN
447  LBL 09
448  7
449  RTN
450  LBL 08
451  RCL 02 
452  X=Y?
453  GTO 08 
454  RCL 01 
455  X=Y?
456  GTO 09 
457  5
458  RTN
459  LBL 09
460  6
461  RTN
462  LBL 08
463  RCL 01
464  X=Y?
465  GTO 08
466  7
467  RTN
468  LBL 08
469  10
470  RTN
471  LBL 07
472  RCL 03
473  X=Y?
474  GTO 07
475  RCL 02
476  X=Y?
477  GTO 08
478  RCL 01
479  X=Y?
480  GTO 09
481  8
482  RTN
483  LBL 09        
484  9
485  RTN
486  LBL 08
487  RCL 01 
488  X=Y?
489  GTO 08
490  9
491  RTN
492  LBL 08
493  10
494  RTN
495  LBL 07
496  RCL 02
497  X=Y?
498  GTO 07
499  RCL 01
500  X=Y?
501  GTO 08
502  12
503  RTN
504  LBL 08
505  13
506  RTN
507  LBL 07
508  RCL 01
509  X=Y?
510  GTO 07
511  14
512  RTN
513  LBL 07
514  15
515  END

 
   ( 671 bytes / SIZE 024 )
 
 

      STACK        INPUTS      OUTPUTS
           X             /             /

 
Example:      With the random seed 1 in R00 and 0 in R23

>>>>  Compile the GTO 03 lines 45 & 77 before the 1st execution:  In RUN mode,  GTO .045  SST  and  GTO .077  SST

-Anyway  0  STO 23  1  STO 00   XEQ "POK7"  the HP-41 displays gradually the 7 cards  5A59A37      you have 2 pairs
-If you want to discard the cards n°4-6-7 ( seen from the left )

    Press   4   6   7    ENTER^   you get      5A5A    the 4 remainig cards, then HP-41 displays  gradually    559JKAA

-If you want to discard the cards n°3-4-5

   Pres     3   4   5    ENTER^    you get     55AA    and then are displayed gradually    5568JAA    followed by your cash   -3226 $

-You lost 3226 $

  •  To continue the game, press R/S you'll see ( one card after the other )   3JT3A38              you already have a 3 of a kind

-If you discard the cards n°2-3-5-7 press   2  3  5  7  ENTER^    you see    333    followed by   333566T
-You discard the"5" & the 'T"          press     4  7    ENTER^        -------   33366  ------------   233366A  and then  +2738 $

-You had a "3 of a kind" + 1 pair

  •  One more time  R/S  >>>>  32J8QT3    a pair of "3"

-You discard all the cards execpt the 3's     2  3  4  5  6   ENTER^    it yields    33    followed by    33337JK
-To discard the last 3 cards, you press            5  6  7       ENTER^    -------   3333 ------------     333335T   then   +34380 $

-You had a "5 of a kind"

  •  and so on  R/S  ......

Notes:

-"POK7" subtracts 3 ( lines 79-80 ) to the values given by XEQ 10
-Even then, you will probably win more often than you will lose !
-Change these lines according to your preferences...

-The unit bet is randomly computed ( approximately between 3000$ and 3800$ - lines 81 to 87 )
  but if you want to place your own bets:

    -Replace lines 81 to 87 by  RCL 24
    -Replace line 23  by  R^  LBL 01  FS?C 22  STO 24
    -Add  CLX  after line 20

    -Place your bet in X-register before XEQ "POK7"  or  R/S
    -If you want to use the same bet, simply press R/S without any digit entry

-You can press other keys ( instead of ENTER^ )
  provided it's neither a numeric key nor CHS nor the decimal point. 


-With the values in paragraph 1°)d), we can simplify the program:


Data Registers:           •  R00 = random numbers           ( Registers R00 & R10 are to be initialized before executing "POK7" )

                                      •  R10 = your cash                      R01 to R07 = your cards              R11 = 7
Flag:   F10
Subroutines: /


-Lines 147 & 168  are three-byte GTO
 

 01 LBL "POK7"
 02 "A"
 03 ASTO 24
 04 "K"
 05 ASTO 23
 06 "Q"
 07 ASTO 22
 08 "J"
 09 ASTO 21
 10 19
 11 "T"
 12 ASTO 20
 13 9
 14 LBL 00
 15 STO IND Y
 16 DSE Y
 17 DSE X
 18 GTO 00
 19 7
 20 STO 11
 21 13
 22 STO 08
 23 LBL 01
 24 12
 25 STO 09          
 26 SF 10
 27 FIX 0
 28 CF 29
 29 " "
 30 RCL 11
 31 LBL 02
 32 ENTER
 33 XEQ 07
 34 ARCL IND X
 35 AVIEW
 36 X<>Y
 37 DSE X
 38 GTO 02
 39 LBL 03
 40 56
 41 GETKEYX
 42 X=0?
 43 GTO 08
 44 LASTX
 45 -
 46 CLRGX
 47 GTO 03
 48 LBL 08
 49 " "
 50 RCL 11
 51 LBL 04
 52 RCL IND X
 53 X#0?
 54 ARCL IND X
 55 X<>Y
 56 DSE X
 57 GTO 04
 58 AVIEW
 59 RCL 11          
 60 LBL 05
 61 RCL IND X
 62 X=0?
 63 XEQ 07
 64 X<>Y
 65 DSE X
 66 GTO 05
 67 " "
 68 RCL 01
 69 RCL 02
 70 X>Y?
 71 X<>Y
 72 RCL 03
 73 X>Y?
 74 X<>Y
 75 RCL 04          
 76 X<Y?
 77 X<>Y
 78 X<> 05
 79 X<Y?
 80 X<>Y
 81 X<> 06
 82 X<Y?
 83 X<>Y
 84 X<> 07
 85 X>Y?
 86 X<>Y
 87 X<> 07
 88 X>Y?
 89 X<>Y
 90 R^
 91 X>Y?
 92 X<>Y
 93 R^
 94 X<Y?
 95 X<>Y
 96 X<> 05
 97 X<Y?
 98 X<>Y
 99 X<> 06
100 X>Y?
101 X<>Y
102 X<> 06
103 X>Y?
104 X<>Y
105 R^
106 X>Y?
107 X<>Y
108 R^
109 X<Y?
110 X<>Y
111 X<> 05
112 X>Y?
113 X<>Y
114 X<> 05
115 X>Y?
116 X<>Y
117 R^
118 X>Y?
119 X<>Y
120 RDN
121 X>Y?
122 X<>Y
123 RDN
124 X<Y?
125 X<>Y
126 STO 01        
127 RDN
128 X>Y?
129 X<>Y
130 STO 04
131 RDN
132 X>Y?
133 X<>Y
134 STO 03
135 X<>Y
136 STO 02
137 RCL 11
138 LBL 06
139 RCL IND X
140 ARCL IND X
141 LN
142 AVIEW
143 X<>Y
144 DSE X
145 GTO 06
146 FS?C 10
147 GTO 03
148 XEQ 10
149 4
150 -
151 RCL 00
152 LASTX
153 /
154 8
155 +
156 E^X
157 *
158 ST+ 10
159 RCL 10        
160 "  "
161 X>0?
162 >"+"
163 ARCL 10
164 >" $"
165 AVIEW
166 FIX 4
167 RTN
168 GTO 01
169 LBL 07
170 CLX
171 RCL 00
172 R-D
173 FRC
174 STO 00
175 RCL 08
176 *
177 INT
178 RCL 09
179 +
180 STO IND Y
181 RTN
182 LBL 10
183 RCL 11
184 STO 09        
185 CLST
186 RCL IND 09
187 DSE 09
188 LBL 11
189 RCL IND 09
190 X#Y?
191 GTO 12
192 SIGN
193 ST+ T
194 GTO 13
195 LBL 12
196 X<>Y
197 CLX
198 X<> T
199 X^2
200 ST+ Z
201 LBL 13
202 RDN
203 DSE 09
204 GTO 11
205 X<> Z
206 X^2
207 +
208 X#0?
209 RTN
210 5
211 RCL 02
212 RCL 07
213 -
214 X#Y?
215 GTO 12
216 RCL 01        
217 LASTX
218 -
219 6
220 X=Y?
221 GTO 13
222 ST+ X
223 X=Y?
224 GTO 13
225 LBL 12
226 RCL 11
227 CHS
228 RTN
229 LBL 13
230 14
231 END

     ( 329 bytes / SIZE 025 )
 
 

            STACK            INPUTS          OUTPUTS
                X                 /                /


Note:

-With HP41CV ( without GETKEYX ) , we can replace lines 39 to 51 with:

 LBL 03
 STOP
 X=0?
 GTO 08
 LBL 09
 INT
 ENTER^
 X=0?
 GTO 08
 10
 ST/ Z
 MOD
 8
 X<>Y
 -
 SIGN
 CLX
 STO IND L
 X<>Y
 GTO 09
 LBL 08
 " "
 RCL 11
 LBL 04

 

       b)  Values of the Combinations  ( Focal program & M-Code Routine )
 

-This program calculates the value of a combination as follows:
-One pair = 1 point , one "three of a kind" = 4 points , one "four of a kind" = 9 points , .... , one "k of a kind" = (k-1)2

-For 7-card hands, we get:
 
 

           combinations   value
              high card      0
                1 pair      1
                2 pairs      2
                3 pairs      3
            3 of a kind      4
       3 of a kind + 1 pair      5
      3 of a kind + 2 pairs      6
       Two "3 of a kind"      8
            4 of a kind      9
      4 of a kind + 1 pair     10
   4 of a kind + 3 of a kind     13
             a straight*      0
            5 of a kind     16
       5 of a kind + 1 pair     17
            6 of a kind     25
            7 of a kind     36

 
*The "straights" must be evaluated  differently.

-These values are not exactly the same as those used in "POK7"
 
 

 01 LBL "VAL"
 02 STO M
 03 CLST
 04 RCL IND M
 05 DSE M
 06 LBL 11
 07 RCL IND M
 08 X#Y?
 09 GTO 12
 10 SIGN
 11 ST+ T
 12 GTO 13
 13 LBL 12
 14 X<>Y
 15 CLX
 16 X<> T
 17 X^2
 18 ST+ Z
 19 LBL 13
 20 RDN
 21 DSE M
 22 GTO 11
 23 X<> Z
 24 X^2
 25 +
 26 END


( 46 bytes / SIZE NNN+1 )
 
 

            STACK           INPUTS         OUTPUTS
                X                N             value

    Where N = number of cards ( in R01 thru RNN )

Examples:

-If  R01 = R02 = R03 = R04 = 20 & R05 = R06 = R07 = 18  ( a "4 of a kind" + a "3 of a kind"  in a 7-card hand ):

   7  XEQ "VAL"  >>>>  13                                 

-If  R01 = R02 = R03 = R04 = 20 ,  R05 = R06 = R07 = 18 , R08 = R09 = 16 , R10 = 15

  ( a "4 of a kind" + a "3 of a kind" + a pair  in a 10-card hand ):

  10   XEQ "VAL"  >>>>  14                                  

Note:

-The same results are obtained more quickly by VAL
 

08C  "L"
001   "A"
016   "V"
0F8   C=X
38D   ?NCXQ
008    C->S&X
2E6   ?C#0 S&X
3A0   ?NC RTN                  The routine stops here if N = 0
106  A=C S&X
130  LDI S&X
00B  11d
306  ?A<C S&X
0B5   ?NCGO
0A2   DATAERROR          The routine stops here and the HP-41 displays "DATA ERROR"  if  N > 10
04E   C=0 ALL
0E8   X=C
0A8   Y=C
378   C=c
03C   RCR 3
146   A=A+C S&X
130   LDI S&X
200   200h
306   ?A<C S&X
381   ?NCGO                    If register RNN doesn't exist,
00A   NONEXISTENT     you'll get a "NON EXISTENT" message and the routine stops
378   C=c
0A6  A<>C S&X
070   N=C ALL
0B0   C=N ALL
106   A=C S&X               Loop1
266   C=C-1 S&X
1BC  RCR 11
0A6  A<>C S&X
070   N=C ALL
03C  RCR 3
106  A=C S&X
03C  RCR 3
366   ?A#C S&X
3A0  ?NC RTN
0B0  C=N ALL
270   RAMSLCT
038   READATA
0EE  B<>C ALL
04E  C=0 ALL
2F0  WRITDATA
06E  A<>B ALL              Loop2
08E  B=A ALL
0B0  C=N ALL
03C  RCR 3
270  RAMSLCT
038  READATA
36E  ?A#C ALL
077   JC+14d
2EE  ?C#0 ALL
063   JNC+12d
046   C=0 S&X
270   RAMSLCT
0B8  C=Y
35C  PT=12
222   C=C+1@PT
0A8  Y=C
0B0  C=N ALL
03C  RCR 3
270   RAMSLCT
04E   C=0 ALL
2F0   WRITDATA
0B0  C=N ALL
27A  C=C-1 M
070   N=C ALL
03C  RCR 3
106  A=C S&X
03C  RCR 3
366  ?A#C S&X
327   JC-28d                     GOTO Loop2
04E  C= 0 ALL
270   RAMSLCT
0B8  C=Y
10E  A=C ALL
2A0  SETDEC
135   C=
060  A*C
04E  C=0 ALL
0A8  Y=C
0F8   C=X
025   C=
060  AB+C
0E8  X=C
260  SETHEX
0B0  C=N ALL
266  C=C-1 S&X
21B  JNC-61d                 GOTO Loop1

( 91 words / SIZE NNN+1 )
 
 

      STACK        INPUTS      OUTPUTS
           X             N          value

    Where N = number of cards ( in R01 thru RNN )

Example:

-If  R01 = R02 = R03 = R04 = 20 & R05 = R06 = R07 = 18  ( a "4 of a kind" + a "3 of a kind"  in a 7-card hand ):

   7  XEQ "VAL"  >>>>  13                                               ---Execution time = 0.4s---

-If  R01 = R02 = R03 = R04 = 20 ,  R05 = R06 = R07 = 18 , R08 = R09 = 16 , R10 = 15

  ( a "4 of a kind" + a "3 of a kind" + a pair  in a 10-card hand ):

  10   XEQ "VAL"  >>>>  14                                             ---Execution time = 0.6s---
 

Notes:

-Registers R01 thru RNN are modified.
-Y-register is cleared
-Registers X & Y are overwritten.
 

       c)  Program#2: N-card Poker  ( N < 11 )
 

-A single program may be written to deal with N cards, provided N < 11.
 
 

Data Registers:           •  R00 = random numbers           ( Registers R00 & R27 are to be initialized before executing "POKN" )

                                      •  R27 = your cash

                                         R01 to R10 = your cards   ;   R11 thru R26: temp
Flag:   F10
Subroutines:   2 M-Code routines:  SRT ( line 79 ) cf paragraph 0°)b)
                                                          VAL ( line 149 ) cf paragraph 1°)b)

-If you employ the focal program "SRT" , replace line  79 with  XEQ "SRT"  RCL 11
--------------------------------- "VAL" , ----------- 149  by   XEQ "VAL"

-The append character is denoted  ~  ( lines 107 & 109 )
-Line 114 is a three-byte GTO 01
 
 

  01  LBL "POKN"
  02  "A"
  03  ASTO 26
  04  "K"
  05  ASTO 25
  06  "Q"
  07  ASTO 24
  08  "J"
  09  ASTO 23
  10  21
  11  "T"
  12  ASTO 22
  13  9
  14  LBL 00
  15  STO IND Y 
  16  DSE Y
  17  DSE X
  18  GTO 00
  19  X<> Z
  20  STO 11
  21  13
  22  STO 12
  23  14
  24  STO 13
  25  LBL 01
  26  SF 10
  27  FIX 0
  28  CF 29
  29  " "
  30  7
  31  RCL 11
  32  X<Y?
  33  CF 10
  34  LBL 02
  35  ENTER^
  36  XEQ 07
  37  ARCL IND X
  38  AVIEW
  39  X<>Y
  40  DSE X
  41  GTO 02
  42  LBL 03
  43  49
  44  RCL 11
  45  +
  46  GETKEYX
  47  X=0?
  48  GTO 08
  49  RCL 11
  50  CHS
  51  X<>Y
  52  LASTX
  53  -
  54  X<Y?
  55  -
  56  CLRGX
  57  GTO 03
  58  LBL 08
  59  " "
  60  RCL 11
  61  LBL 04
  62  RCL IND X
  63  X#0?
  64  ARCL IND X
  65  X<>Y
  66  DSE X
  67  GTO 04
  68  AVIEW
  69  RCL 11
  70  LBL 05
  71  RCL IND X
  72  X=0?
  73  XEQ 07
  74  X<>Y
  75  DSE X
  76  GTO 05
  77  " "
  78  RCL 11
  79  SRT
  80  LBL 06
  81  RCL IND X
  82  ARCL IND X
  83  LN
  84  AVIEW
  85  X<>Y
  86  DSE X
  87  GTO 06
  88  FS?C 10
  89  GTO 03
  90  XEQ 10
  91  4
  92  +
  93  RCL 11 
  94  -
  95  RCL 00
  96  FRC
  97  4
  98  /
  99  8
100  +
101  E^X
102  *
103  ST+ 27
104  RCL 27
105  "  "
106  X>0?
107  "~+"
108  ARCL 27      
109  "~ $"
110  AVIEW
111  FIX 4
112  SF 29
113  RTN
114  GTO 01
115  LBL 07
116  CLX
117  RCL 00
118  R-D
119  FRC
120  STO 00
121  RCL 12 
122  *
123  INT
124  RCL 13
125  +
126  STO IND Y  
127  RTN
128  LBL 10
129  RCL 11
130  2
131  -
132  RCL 02
133  RCL IND 11
134  -
135  X#Y?
136  GTO 09
137  12
138  RCL 01
139  LASTX
140  -
141  X=Y?
142  SF 10
143  RCL 11
144  DSE X
145  X=Y?
146  SF 10
147  LBL 09
148  RCL 11 
149  VAL
150  FS?C 10
151  X#0?
152  GTO 08        
153  RCL 11 
154  ST+ X
155  3
156  -
157  RTN
158  LBL 08 
159  X#0?
160  RTN
161  RCL 11
162  CHS
163  END

 
     ( 250 bytes / SIZE 028 )
 
 

      STACK        INPUTS      OUTPUTS
           X             N             /

   Where N is the number of cards ( not exceeding 10 ) in one hand.

Notes:

-With N = 7 & 1 STO 00 ,    1  STO 00   7   XEQ "POKN"

   you will get the same hands as above but your last cash will be  +48443 $  instead of +34380 $

-With N = 10, simply press 0  to discard the 10th card.
-If you never want to use N = 10, delete lines 55-54-51-50-49

-If  N < 7 , there is only one discard ( lines 30-31-32-33 ).

-The value of a high card is -N ( lines 158-159 )
-The value of a straight is  2N - 3 ( lines 150 to 153 )

>>>>  ( N - 4 ) is subtracred to all these values ( lines 91 to 94 )  to get a more equitable game

-You can of course change these numbers according to your preferences...

-After discarding all the cards you want to you exchange, you can press other keys ( instead of ENTER^ )
  provided it's neither a numeric key nor CHS nor the decimal point


         d)  Program#3  ( N = 5 or 6 or 7 )


 -Here is another version if  4 < N < 8 without subroutine.


Data Registers:           •  R00 = random numbers           ( Registers R00 & R10 are to be initialized before executing "POKN" )

                                      •  R10 = your cash                      R01 to R07 = your cards              R11 = N
Flag:   F10
Subroutines: /


-Lines 155 & 178  are three-byte GTO
 

 01 LBL "POKN"
 02 "A"
 03 ASTO 24
 04 "K"
 05 ASTO 23
 06 "Q"
 07 ASTO 22
 08 "J"
 09 ASTO 21
 10 19
 11 "T"
 12 ASTO 20
 13 9
 14 LBL 00
 15 STO IND Y
 16 DSE Y
 17 DSE X
 18 GTO 00
 19 X<> Z
 20 STO 11
 21 13
 22 STO 08          
 23 LBL 01
 24 12
 25 STO 09
 26 SF 10
 27 FIX 0
 28 CF 29
 29 CLX
 30 STO 06
 31 STO 07
 32 " "
 33 7
 34 RCL 11
 35 X<Y?
 36 CF 10
 37 LBL 02
 38 ENTER
 39 XEQ 07
 40 ARCL IND X
 41 AVIEW
 42 X<>Y
 43 DSE X
 44 GTO 02
 45 LBL 03
 46 49
 47 RCL 11
 48 +
 49 GETKEYX
 50 X=0?
 51 GTO 08
 52 LASTX
 53 -
 54 CLRGX
 55 GTO 03
 56 LBL 08
 57 " "
 58 RCL 11          
 59 LBL 04
 60 RCL IND X
 61 X#0?
 62 ARCL IND X
 63 X<>Y
 64 DSE X
 65 GTO 04
 66 AVIEW
 67 RCL 11
 68 LBL 05
 69 RCL IND X
 70 X=0?
 71 XEQ 07
 72 X<>Y
 73 DSE X
 74 GTO 05
 75 " "
 76 RCL 01          
 77 RCL 02
 78 X>Y?
 79 X<>Y
 80 RCL 03
 81 X>Y?
 82 X<>Y
 83 RCL 04
 84 X<Y?
 85 X<>Y
 86 X<> 05
 87 X<Y?
 88 X<>Y
 89 X<> 06
 90 X<Y?
 91 X<>Y
 92 X<> 07
 93 X>Y?
 94 X<>Y
 95 X<> 07
 96 X>Y?
 97 X<>Y
 98 R^
 99 X>Y?
100 X<>Y
101 R^
102 X<Y?
103 X<>Y
104 X<> 05
105 X<Y?
106 X<>Y
107 X<> 06
108 X>Y?
109 X<>Y
110 X<> 06
111 X>Y?
112 X<>Y
113 R^
114 X>Y?
115 X<>Y
116 R^
117 X<Y?
118 X<>Y
119 X<> 05
120 X>Y?
121 X<>Y
122 X<> 05
123 X>Y?
124 X<>Y
125 R^
126 X>Y?
127 X<>Y
128 RDN
129 X>Y?
130 X<>Y
131 RDN
132 X<Y?
133 X<>Y
134 STO 01        
135 RDN
136 X>Y?
137 X<>Y
138 STO 04
139 RDN
140 X>Y?
141 X<>Y
142 STO 03
143 X<>Y
144 STO 02
145 RCL 11
146 LBL 06
147 RCL IND X
148 ARCL IND X
149 LN
150 AVIEW
151 X<>Y
152 DSE X
153 GTO 06
154 FS?C 10
155 GTO 03
156 XEQ 10
157 3
158 +
159 RCL 11
160 -
161 RCL 00
162 4
163 /
164 8
165 +
166 E^X
167 *
168 ST+ 10
169 RCL 10        
170 "  "
171 X>0?
172 >"+"
173 ARCL 10
174 >" $"
175 AVIEW
176 FIX 4
177 RTN
178 GTO 01
179 LBL 07
180 CLX
181 RCL 00
182 R-D
183 FRC
184 STO 00
185 RCL 08
186 *
187 INT
188 RCL 09
189 +
190 STO IND Y
191 RTN
192 LBL 10
193 RCL 11        
194 STO 09
195 CLST
196 RCL IND 09
197 DSE 09
198 LBL 11
199 RCL IND 09
200 X#Y?
201 GTO 12
202 SIGN
203 ST+ T
204 GTO 13
205 LBL 12
206 X<>Y
207 CLX
208 X<> T
209 X^2
210 ST+ Z
211 LBL 13
212 RDN
213 DSE 09
214 GTO 11
215 X<> Z
216 X^2
217 +
218 X#0?
219 RTN
220 RCL 11
221 2
222 -
223 RCL 02
224 RCL IND 11
225 -
226 X#Y?
227 GTO 12
228 12
229 RCL 01        
230 LASTX
231 -
232 X=Y?
233 GTO 13
234 RCL 11
235 DSE X
236 X=Y?
237 GTO 13
238 LBL 12
239 RCL 11
240 CHS
241 RTN
242 LBL 13
243 RCL 11
244 ST+ X
245 END

     ( 347 bytes / SIZE 025 )
 
 

            STACK            INPUTS          OUTPUTS
                X                 N                /


   Where N is the number of cards ( 5 or 6 or 7 ) in one hand.


Note:

-If, for instance,  N = 7  we have:


                    combinations   value
                      high card    -11
                        1 pair     -3
                       2 pairs     -2
                       3 pairs     -1
                   3 of a kind      0
              3 of a kind + 1 pair     +1
             3 of a kind + 2 pairs     +2
              Two "3 of a kind"     +4
                   4 of a kind     +5
             4 of a kind + 1 pair     +6
         4 of a kind + 3 of a kind     +9
                     a straight    +10
                   5 of a kind    +12
              5 of a kind + 1 pair    +13
                   6 of a kind    +21
                   7 of a kind    +32
 

-Change lines 157 to 160 if you want other values...


2°)  Playing against or with your HP-41
 

    a)  Values of the Combinations  ( Focal program & M-Code Routine )
 

-This variant of "VAL"  returns the same value of the combination in X-register as above,
  but it also returns the cards to be discarded in Y-register.
-The cards are supposed to be in register  R01 thru RNN ( N < 10 )

-Line 02 may be replaced by  ENTER^  CLX  ( faster )
-Registers R12-R13-R14 could be replaced by synthetic registers M , N , O
 but that would change the alpha register and the display too.
 
 

 01  LBL "VAL" 
 02  0
 03  STO 12
 04  STO 13
 05  STO 14
 06  X<>Y
 07  LBL 01
 08  ENTER^
 09  ENTER^
 10  SIGN
 11  ST- Y
 12  CLX
 13  X<> IND Z
 14  X=0?
 15  GTO 04
 16  LBL 02
 17  RCL IND Y
 18  X#Y?
 19  GTO 03
 20  SIGN
 21  ST+ 13
 22  CLX
 23  STO IND Z
 24  LBL 03
 25  RDN
 26  DSE Y
 27  GTO 02      
 28  X<>Y
 29  X<> 13
 30  X^2
 31  ST+ 12
 32  X#0?
 33  GTO 04
 34  X<>Y
 35  X=0?
 36  GTO 04
 37  SIGN
 38  10^X
 39  ST* 14
 40  X<> Z
 41  ST+ 14
 42  X<> Z
 43  LBL 04       
 44  SIGN
 45  RCL Z
 46  DSE X
 47  X>Y?
 48  GTO 01
 49  RCL 01
 50  X=0?
 51  GTO 03       
 52  SIGN
 53  10^X
 54  ST* 14
 55  SIGN
 56  ST+ 14
 57  LBL 03
 58  X<> 14
 59  RCL 12
 60  END

 
    ( 92 bytes )
 
 

      STACK        INPUTS      OUTPUTS
           Y              /  cards to exchange
           X          N < 9          value

    Where N = number of cards ( in R01 thru RNN )

Examples:

-If  R01 = R02 = R03 = R04 = 20 & R05 = R06 = R07 = 18

  ( a "4 of a kind" + a "3 of a kind"  in a 7-card hand ):

   7  XEQ "VAL"  >>>>  13                                               ---Execution time = 4.5s---
                            X<>Y  0

>>>  The value = 13 and no card must be exchanged.
 

-If  R01 = R02 = R03 = R04 = 20 ,  R05 = R06 = R07 = 18 , R08 = 16 ,  R09 = 15

  ( a "4 of a kind" + a "3 of a kind"  in a 9-card hand ):

  9   XEQ "VAL"  >>>>  13                                             ---Execution time = 8.8s---
                           X<>Y   98

>>>  The value = 13 and the cards n°8 & n°9 must be discarded.

Notes:

-Registers R01 to Rnn are modified.
-With N = 9, the execution time is between 5 seconds and 12.6 seconds
-So, the following M-Code routine is much better:
 

08C  "L"
001   "A"
016   "V"
0F8   C=X
38D   ?NCXQ
008    C->S&X
2E6   ?C#0 S&X
3A0   ?NC RTN                  The routine stops here if N = 0
106  A=C S&X
130  LDI S&X
00A  10d
306  ?A<C S&X
0B5   ?NCGO
0A2   DATAERROR          The routine stops here and the HP-41 displays "DATA ERROR"  if  N > 9
04E   C=0 ALL
0E8   X=C
0A8   Y=C
068   Z=C
378   C=c
03C   RCR 3
146   A=A+C S&X
130   LDI S&X
200   200h
306   ?A<C S&X
381   ?NCGO                    If register RNN doesn't exist,
00A   NONEXISTENT     you'll get a "NON EXISTENT" message and the routine stops
378   C=c
0A6  A<>C S&X
070   N=C ALL
106   A=C S&X               Loop1
266   C=C-1 S&X
1BC  RCR 11
0A6  A<>C S&X
070   N=C ALL
03C  RCR 3
106  A=C S&X
03C  RCR 3
366   ?A#C S&X
0A7  JC+20d
0B0  C=N ALL
270   RAMSLCT
038   READATA
2EE  ?C#0 ALL
043   JNC+08
04E  C=0 ALL
270  RAMSLCT
0B8  C=Y
3DA RSHFC M
35C  PT=12
222  C=C+1 @PT
033  JNC+06
270  RAMSLCT
0B8  C=Y
2EE  ?C#0 ALL
013  JNC+02
266  C=C-1 S&X
0A8  Y=C
3E0  RTN                                               The routine stops here
0B0  C=N ALL
270  RAMSLCT
038  READATA
0EE  B<>C ALL
04E  C=0 ALL
2F0  WRITDATA
013  JNC+02
2E3  JNC-36d
06E  A<>B ALL              Loop2
08E  B=A ALL
0B0  C=N ALL
03C  RCR 3
270  RAMSLCT
038  READATA
36E  ?A#C ALL
077   JC+14d
2EE  ?C#0 ALL
063   JNC+12d
046   C=0 S&X
270   RAMSLCT
078  C=Z
35C  PT=12
222   C=C+1@PT
068  Z=C
0B0  C=N ALL
03C  RCR 3
270   RAMSLCT
04E   C=0 ALL
2F0   WRITDATA
0B0  C=N ALL
27A  C=C-1 M
070   N=C ALL
03C  RCR 3
106  A=C S&X
03C  RCR 3
366  ?A#C S&X
327   JC-28d                     GOTO Loop2
04E  C= 0 ALL
270   RAMSLCT
078  C=Z
2EE  ?C#0 ALL
08F  JC+17d
0CE C=B ALL
2EE  ?C#0 ALL
073  JC+14d
0B0  C=N ALL
106  A=C S&X
17C  RCR 6
246  C=A-C S&X
23C RCR 2
35C PT=12
102  A=C @PT
0B8  C=Y
3DA RSHFC M
0A2  A<>C @PT
226  C=C+1 S&X
0A8 Y=C
05B  JNC+11d
10E  A=C ALL
2A0  SETDEC
135   C=
060  A*C
04E  C=0 ALL
068  Z=C
0F8   C=X
025   C=
060  AB+C
0E8  X=C
260  SETHEX
0B0  C=N ALL
266  C=C-1 S&X
203  JNC-64d                 GOTO Loop1

  ( 130 words / SIZE NNN+1 )
 
 

      STACK        INPUTS      OUTPUTS
           Y              /  cards to exchange
           X          N < 9          value

    Where N = number of cards ( in R01 thru RNN )

Examples:

-If  R01 = R02 = R03 = R04 = 20 & R05 = R06 = R07 = 18

  ( a "4 of a kind" + a "3 of a kind"  in a 7-card hand ):

   7  XEQ "VAL"  >>>>  13                                               ---Execution time = 0.4s---
                            X<>Y  0

>>>  The value = 13 and no card must be exchanged.
 

-If  R01 = R02 = R03 = R04 = 20 ,  R05 = R06 = R07 = 18 , R08 = 16 ,  R09 = 15

  ( a "4 of a kind" + a "3 of a kind"  in a 9-card hand ):

  9   XEQ "VAL"  >>>>  13                                             ---Execution time = 0.5s---
                           X<>Y  89

>>>  The value = 13 and the cards n°8 & n°9 must be discarded.
 

    b)  Program #4  ( N < 10 )
 

-If flag F07 is set, this program works like "POKN" listed in paragraph 1°)c)
-If flag F07 is clear, you play against your HP-41:

  •  You receive N cards and the HP-41 also receives N cards ( 2000$ are automatically placed on the table - line 32 )
  •  After displaying your cards twice, GETKEY is used to place your bet:

   SIGMA+  corresponds to a bet of about   1668 $   ..................     LN   corresponds to a bet of about   3103 $
    X<>Y      corresponds to a bet of about   6081 $   ..................   TAN  corresponds to a bet of about   8619 $
    SHIFT     corresponds to a bet of about  13253 $  ..................    SST  corresponds to a bet of about  16894 $

    .....................................................................................................................................................................
 

    . / .          corresponds to a bet of about   90480 $  .................    R/S   corresponds to a bet of about   97307 $

>>> More exactly, the formula is    Bet = [ ( keycode ) Ln(41) ]2

-There are, however, 2 exceptions:  press ENTER^  to accept the HP41's  raise  and press  the backarrow key if you want to fold.

  •  Then, if you want to discard some cards, say the cards n° 1 3 5 ( seen from the left ),
      simply press  1  3  5  ENTER^  ( not too quickly ) - the program doesn't stop.
  •  Place your bet as before and - if N > 6 - discard other cards if need be
  •  Bets again and, if none has folded, the HP41 shows its cards
  •  Finally, your cash is displayed.

  •  Press R/S to continue the game...
 

Data Registers:           •  R00 = random numbers              ( Registers R00 & R41 are to be initialized before executing "POKN" )

                                      •  R41 = your cash

                                         R01 to R09 = your cards   ;   R10 thru R44+N: temp

Flags:  F07-F08-F09-F10

            CF 07 if you want to play against your HP-41
            SF 07 if you want to play with your HP-41

Subroutines:   3 M-Code routines:   SRT  cf paragraph 0-b)
                                                          VAL  cf paragraph 2-b)
                                                       CARD  cf "Poker for the HP-41"

-If you use the focal program "SRT" , replace line 213 by  XEQ "SRT"  RCL 11
-The M-Code routine CARD may be replaced by  XEQ 16 ( lines 54-58-171-192 )
-Simply add  LBL 16  RCL 00  R-D  FRC  STO 00  13  *  INT  28  +  after line 325
 

-Lines 96-111-201-256  are three-byte GTO's
-Line 249 = append +
 
 

  01  LBL "POKN"
  02  "A"
  03  ASTO 40
  04  "K"
  05  ASTO 39
  06  "Q"
  07  ASTO 38
  08  "J"
  09  ASTO 37
  10  35
  11  "T"
  12  ASTO 36
  13  9
  14  LBL 00
  15  STO IND Y 
  16  DSE Y
  17  DSE X
  18  GTO 00
  19  1.045
  20  R^
  21  STO 11
  22   E6
  23  /
  24  +
  25  STO 26
  26  .03
  27  -
  28  STO 27
  29  LBL 01
  30  FIX 0
  31  CF 29
  32  2 E3
  33  STO 42
  34  3
  35  STO 43
  36  SIGN
  37  RCL 00
  38  R-D
  39  FRC
  40  STO 00
  41  X^2 
  42  -
  43  STO 44
  44  RCL 11
  45  STO 13
  46  7
  47  X>Y?
  48  DSE 43
  49  ST+ X
  50  +
  51  STO 12
  52  " "
  53  LBL 02
  54  CARD
  55  STO IND 13
  56  ARCL IND X
  57  FC? 07
  58  CARD
  59  STO IND 12
  60  AVIEW
  61  DSE 12
  62  DSE 13
  63  GTO 02
  64  LBL 14
  65  FS? 07
  66  GTO 09
  67  RCL 27
  68  REGSWAP
  69  RCL 11
  70  SRT
  71  RCL 26
  72  REGMOVE
  73  XEQ 10
  74  STO 12
  75  2
  76  +
  77  4 E3
  78  *
  79  RCL 44
  80  /
  81  STO 14
  82  X<>Y
  83  STO 13
  84  RCL 26
  85  REGSWAP
  86  RCL 27
  87  REGSWAP
  88  RCL 11
  89  SRT
  90  CLX
  91  LBL 03
  92  AVIEW
  93  GETKEY
  94  44
  95  X=Y?
  96  GTO 08
  97  X<> Z
  98  ST+ 42
  99  X<>Y
100  41
101  X=Y?
102  GTO 09
103  LN
104  *
105  X^2
106  RCL 42
107  +
108  RCL 14
109  X<>Y
110  X>Y?
111  GTO 08
112  STO 42
113  X<>Y
114  .4
115  *
116  X<Y?
117  GTO 09
118  *
119  SQRT
120  RCL 00
121  R-D
122  FRC
123  STO 00         
124  *
125  "  +"
126  ARCL X
127  GTO 03
128  LBL 09
129  DSE 43
130  FS? 30
131  GTO 11
132  FS? 07
133  GTO 05
134  RCL 11
135  " "
136  LBL 04
137  RCLIND X
138  ARCL IND X
139  X<>Y
140  DSE X
141  GTO 04
142  AVIEW
143  LBL 05
144  49
145  RCL 11
146  +
147  GETKEYX
148  X=0?
149  GTO 09
150  LASTX
151  -
152  CLRGX
153  GTO 05
154  LBL 09
155  " "
156  RCL 11
157  LBL 06
158  RCL IND X
159  X#0?
160  ARCL IND X
161  X<>Y
162  DSE X
163  GTO 06
164  AVIEW
165  RCL 11
166  LBL07
167  RCL IND X
168  X#0?
169  GTO 07
170  RDN
171  CARD
172  STO IND Y
173  LBL 07
174  X<>Y
175  DSE X
176  GTO 07
177  " "
178  RCL 11
179  SRT
180  FS? 07
181  GTO 01
182  RCL 27
183  REGSWAP  
184  LBL 12
185  RCL 13
186  INT
187  X=0?
188  GTO 09
189  10
190  ST/ 13
191  MOD
192  CARD
193  STO IND Y
194  GTO 12
195  LBL 09
196  RCL 27
197  REGSWAP
198  LBL 01
199  RCL 11
200  XEQ 13
201  GTO 14
202  LBL 08
203  -
204  SIGN
205  CHS
206  GTO 09
207  LBL 11
208  FS? 07
209  GTO 01
210  RCL 27
211  REGSWAP
212  RCL 11
213  SRT
214  " /"
215  XEQ 13
216  LBL 01
217  XEQ 10
218  FC? 07
219  GTO 01
220  4
221  +
222  RCL 11
223  -
224  RCL 00
225  FRC
226  4
227  /
228  8
229  +
230  E^X
231  GTO 08
232  LBL 01
233  STO 10
234  RCL 27
235  REGSWAP  
236  XEQ 10
237  RCL 10
238  -
239  X#0?
240  SIGN
241  LBL 09
242  RCL 42
243  LBL 08
244  *
245  ST+ 41
246  RCL 41
247  "  "
248  X>0?
249  "~+"
250  ARCL 41
251  "~ $"
252  AVIEW
253  FIX 4
254  SF 29
255  RTN
256  GTO 01
257  LBL 13
258  RCL IND X
259  ARCL IND X
260  LN
261  AVIEW
262  X<>Y
263  DSE X
264  GTO 13
265  RTN
266  LBL 10
267  CF 08
268  CF 09
269  CF 10
270  RCL 02
271  RCL IND 11
272  -
273  STO 12
274  RCL 11
275  2
276  -
277  STO 13
278  X=Y?
279  SF 08
280  1
281  +
282  STO 14
283  RCL 01
284  RCL IND Y 
285  -
286  RCL 13
287  X=Y?
288  SF 09
289  RCL 12
290  X#Y?
291  GTO 09
292  12
293  RCL 01
294  RCL IND 11
295  -
296  X=Y?
297  SF 10
298  RCL 14
299  X=Y?
300  SF 10
301  LBL 09
302  RCL 11
303  VAL
304  X<>Y
305  STO 14
306  X<>Y
307  FS?C 10
308  X#0?
309  GTO 08
310  CLST
311  RCL 11
312  ST+ X
313  3
314  -
315  RTN
316  LBL 08
317  X#0?
318  RTN
319  CLST
320  FS?C 09
321  RCL 11
322  FS?C 08
323  SIGN
324  X<>Y
325  RTN
326  END

 
          ( 515 bytes / SIZE 44+NNN )
 
 

      STACK        INPUTS      OUTPUTS
           X             N             /

   Where N is the number of cards ( not exceeding 9 ) in one hand.

Example:           We assume that   R41 = 0  and that  CARD  has been replaced with  XEQ 16  ( lines 54-58-171-192 )

>>>  With  SF 07  1  STO 00   7  XEQ "POKN" will give the same game as paragraph  1°)c)

>>>  With  CF 07   let's try   2  STO 00    8  XEQ "POKN"         i-e  8-card hands

 •  The HP-41 displays gradually                              K4A9TQ69    you have one pair
 •  Your hand is displayed again                                K4A9TQ69    press, for example,  SIGMA+ ( about 1668$ )
 •  The calculator makes a higher bid and displays     +4520
 •  If you match the HP-41's bet press  ENTER^
    ( press the backarrow-key if you fold - or another key if you want to make a higher bid )

 •  Your cards are sorted and your HP-41 displays   4699TQKA
 •  You discards all the cards except 99, key in:         1 2 5 6 7 8   ENTER^  ( or TAN or ... )
 •  The remaining cards are displayed                         99
 •  Then the HP-41 gradually displays                        33699JAA     you have 3 pairs
 •  Your hand is displayed again                                33699JAA      press, say 1/X   ( about 1986$ )
 •  The calculator makes a higher bid and displays     +5074
 •  If you match the HP-41's bet press  ENTER^
    ( press the backarrow-key if you fold - or another key if you want to make a higher bid )

 •  Your cards are displayed again                            33699JAA
 •  If you exchange the 6 and the J , press                 3  6  ENTER^
 •  The remaining cards are displayed                        3399AA
 •  Then the HP-41 gradually displays                        3399JAAA     you have a "3-of-a-kind" and 2 pairs
 •  Your hand is displayed again                                3399JAAA      press, say the SQRT key ( about 2331$ )
 •  Your HP-41 makes a higher bid and displays     +10355
 •  Press  ENTER^ if you accept the bet
    ( press the backarrow-key if you fold - or another key if you want to make a higher bid )

 •  The HP-41 gradually displays its own cards:          / 4777JAAA     it has 2 "three of a kind"  ( so the HP-41 wins )
 •  Your cash is displayed                                          -27934 $

-So, you've lost 27934 $.
-Press  R/S  to continue the game...

Notes:

-The game is very slow without M-Code routines, but the program is enough fast otherwise.
-If you have kept the CARD instructions, the cards are different.

-The HP-41 accept a total amount of raises that is stored in R14 ( this register is also used for temporary data storage )
-This value is calculated lines 73 to 81
-Register R44 contains a random number that allows the calculator to bluff ! ( lines 79-80 )

-In this game, a pair of aces is equivalent to any other pair: the height of the cards are not taken into account.
-Of course, it would be better otherwise, but also much longer and slower...