American Roulette for the HP-41
Overview
-With this program, you play Roulette against your HP-41
-Several wagers are proposed and you bet ( or not ) after each PROMPT
-Then the wheel spins, the HP-41 displays the result and finally, your
new cash is displayed.
-The board looks like this:
HP-41 | Casino | 0 | 00 |
1to18 | 1st12 | 1 | 2 | 3 |
4 | 5 | 6 | ||
EVEN | 7 | 8 | 9 | |
10 | 11 | 12 | ||
RED | 2nd12 | 13 | 14 | 15 |
16 | 17 | 18 | ||
BLACK | 19 | 20 | 21 | |
22 | 23 | 24 | ||
ODD | 3rd12 | 25 | 26 | 27 |
28 | 29 | 30 | ||
19to36 | 31 | 32 | 33 | |
34 | 35 | 36 | ||
HP-41 | Casino | 2to1 | 2to1 | 2to1 |
-The different wagers are:
RED/BLACK paid 1 to 1
ODD/EVEN 0 and 00 are neither odd nor even paid 1 to 1
LOW/HIGH
low = numbers between 1 and
18
paid 1 to 1
high = numbers between 19 and
36
paid 1 to 1
COLUMN 1-2-3
Column1 = 1 4 7 ...... 31 34
paid 2 to 1 as written on the board
Column2 = 2 5 8 ....... 32 35
---- 2 to 1 as written on the board
Column3 = 3 6 9 ....... 33 36
---- 2 to 1 as written on the board
DOZEN 1-2-3
1st Dozen = 1 to 12
paid 2 to 1
2nd Dozen = 13 to 24
---- 2 to 1
3rd Dozen = 25 to 36
---- 2 to 1
STREET 1 to 12
Street1 = 1 2 3
paid 11 to 1
Street2 = 4 5 6
---- 11 to 1
.....................
.................
Street12 = 34 35 36 ---- 11 to 1
STRAIGHT UP You bet on a
single number paid 35 to 1
-Other wagers are possible but they are omitted here.
Program Listing
Data Registers: • R00 = random numbers ( Registers R00 and R01 are to be initialized before executing "ROULETT" )
• R01 = your Cash
R02 = number where
the ball falls R06 = odd
R10 = column 1 R13 = 1st dozen
R16 = street 1 R28 = 0
R03 = what you've
won ( or lost ) R07 = even
R11 = column 2 R14 = 2nd dozen
R17 = street 2 R29 = 1
R08 = low R12 = column 3
R15 = 3rd dozen .....................
............
R09 = high
R27 = street 12 R64 = 36
R65 = 00 = 37
R06 to R65 contain only the bets you've made on these wagers.
Flags: /
Subroutines: /
-If you don't have an HP-41CX, replace lines 02-03 with RCL 00
RCL 01 CLRG STO 01 X<>Y
STO 00
-PROMPT may be replaced by AVIEW PSE
-Lines 83 to 90 are only useful to simulate the spinning wheel ; otherwise,
they can be deleted.
-The append character is denoted ~
01 LBL "ROULETT"
02 3.065 03 CLRGX 04 LBL 01 05 CF 22 06 " RED/BLACK?" 07 PROMPT 08 FC?C 22 09 GTO 02 10 3 11 + 12 X<>Y 13 ST- 03 14 STO IND Y 15 LBL 02 16 " ODD/EVEN?" 17 PROMPT 18 FC?C 22 19 GTO 03 20 5 21 + 22 X<>Y 23 ST- 03 24 STO IND Y 25 LBL 03 26 " LOW/HIGH?" 27 PROMPT 28 FC?C 22 29 GTO 04 30 7 31 + 32 X<>Y 33 ST- 03 34 STO IND Y 35 LBL 04 |
36 "COLUMN1-2-3?"
37 PROMPT 38 FC?C 22 39 GTO 05 40 9 41 + 42 X<>Y 43 ST- 03 44 STO IND Y 45 LBL 05 46 "DOZEN 1-2-3?" 47 PROMPT 48 FC?C 22 49 GTO 06 50 12 51 + 52 X<>Y 53 ST- 03 54 STO IND Y 55 LBL 06 56 "STREET 1-12?" 57 PROMPT 58 FC?C 22 59 GTO 07 60 15 61 + 62 X<>Y 63 ST- 03 64 STO IND Y 65 LBL 07 66 "STRAIGHT UP?" 67 PROMPT 68 FC?C 22 69 GTO 08 70 X=0? |
71 X#Y?
72 GTO 07 73 X<> Z 74 37 75 LBL 07 76 28 77 + 78 X<>Y 79 ST- 03 80 STO IND Y 81 GTO 07 82 LBL 08 83 "331642335142" 84 SF 25 85 AVIEW 86 SF 99 87 41 88 LBL 09 89 DSE X 90 GTO 09 91 37 92 RCL 00 93 R-D 94 FRC 95 STO 00 96 38 97 * 98 INT 99 STO 02 100 FIX 0 101 CF 29 102 " " 103 X=Y? 104 "~00" 105 X#Y? |
106 ARCL X
107 X#0? 108 X=Y? 109 GTO 10 110 18 111 MOD 112 X=0? 113 X<> L 114 10 115 X<Y? 116 ISG Y 117 CLX 118 CLX 119 2 120 MOD 121 X=0? 122 "~ BLACK" 123 X#0? 124 "~ RED" 125 5 126 - 127 RCL IND X 128 ST+ X 129 ST+ 03 130 7 131 RCL 02 132 2 133 MOD 134 X=0? 135 "~ EVEN" 136 X#0? 137 "~ ODD" 138 - 139 RCL IND X 140 ST+ X |
141 ST+ 03
142 RCL 02 143 1 144 - 145 18 146 / 147 8 148 + 149 RCL IND X 150 ST+ X 151 ST+ 03 152 RCL 02 153 3 154 MOD 155 X=0? 156 X<> L 157 9 158 + 159 RCL IND X 160 3 161 * 162 ST+ 03 163 RCL 02 164 1 165 - 166 12 167 / 168 13 169 + 170 RCL IND X 171 3 172 * 173 ST+ 03 174 RCL 02 175 1 |
176 -
177 3 178 / 179 16 180 + 181 RCL IND X 182 12 183 * 184 ST+ 03 185 LBL 10 186 AVIEW 187 COS 188 COS 189 COS 190 COS 191 COS 192 RCL 02 193 28 194 + 195 RCL IND X 196 36 197 * 198 ST+ 03 199 RCL 03 200 ST+ 01 201 " C=" 202 ARCL 01 203 "~$" 204 FIX 4 205 SF 29 206 AVIEW 207 END |
( 428 bytes / SIZE 066 )
Example: 1 STO 00
5000 STO 01 ( if you start with 5000$ ) XEQ "ROULETT"
Suppose you want to bet 200$ on BLACK , 200$ on ODD , 200$ on column 3 , 200$ on street 8 and 100$ on number 16
RED/BLACK?
key in 200 ENTER^ 2 R/S
ODD/EVEN?
200 ENTER^ 1 R/S or simply 1 R/S
( because the previous bet: 200$ is still in X-register )
LOW/HIGH?
simply press R/S
COLUMN 1-2-3? 3 R/S - but for
a bet of 100$, key in 100 ENTER^ 3 R/S
DOZEN 1-2-3?
R/S
STREET 1-12?
8 R/S
STRAIGHT UP? 100 ENTER^
16 R/S
STRAIGHT UP? R/S
The HP-41 displays the spinning wheel, then 11 BLACK ODD and finally your new cash: C=4900$
You have betted 900$ and you receive 200x2
+ 200x2 = 800$
So, C = 5000$ - 900$ + 800$ = 4900$
Press R/S to continue the game ...
Notes:
-To wager on 00, you can place your bet and then:
ENTER^ 0 ENTER^ R/S
or ENTER^ 37 R/S
-The first 6 wagers are proposed only once,
but simply add GTO 06 GTO 05 GTO 04
GTO 03 GTO 02 GTO 01
after lines 64
54 44
34 24
14 respectively if you
want to bet several times on these wagers
-Contrariwise, delete line 81 if you never bet twice on a single number.